State of Decay 2 Just Got a Massive 20GB Patch

State of Decay 2’s big 1.2 stability patch comes up at 19.55 GB and brings plenty of changes. Read the TLDR below then get all the details on the patch further down the page. Fun fact: at the time of this patch note’s release, the State of Decay website revealed that over 600 million zeds have been slayed by the community. [1]

The patch was deployed on 6/1/2018, and should automatcally update when you launch State of Decay 2. The original patch notes can be found here.

Edit1.2 Patch Notes Highlights

  • Increased stability 
  • Audio mix optimizations
  • Eliminated Out of Memory crashes
  • Improved networking for vehicle interactions and interactions for clients.

EditGameplay Changes

  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

EditNetworking and Multiplayer Changes

  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer

EditZombies and Character Behavior Changes

  • Zombies no longer become immune to the Assault Kick
  • Reduction of step height to prevent survivors popping up onto props while moving

EditHUD Changes

  • Fixed issue with player HUD disappearing after NPCs are executed by zombies
  • Community advice list no longer shows up under vignette on the map

EditEnvironment and Collision Changes

  • Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
  • Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
  • Elimination of white line that appears when driving at night time
  • Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
  • Additional polish and reduction of LOD popping
  • Additional lighting tuning passes, reduction in glowing props

EditMisc. Fixes

  • Addressed a variety of general crash bugs
  • Updated a number of strings that were previously hardcoded in English
  • Audio mix optimizations
Exit Theatre Mode

SOURCE: IGN.com

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